PoE 3.19 changes: The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +6%).
Hit and Run is a cluster jewel notable passive skill.
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)