Hit and Run

PoE 3.19 changes: The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +6%).

Hit and Run is a cluster jewel notable passive skill.

  • Attack Skills deal 25% increased Damage while Dual Wielding
  • +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
  • (Recently refers to the past 4 seconds)
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Cluster Jewel Passive

Name Enchantment Passive Level Pre/Suf
Small Cluster Jewel +2% chance to Suppress Spell Damage Hit and Run 1 Prefix
Large Cluster Jewel 12% increased Attack Damage while Dual Wielding Hit and Run 1 Prefix

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