Fractal Titan is a Synthesis league boss.
Tags | synthesised_monster, allow_maven, mud_blood, construct, large_model |
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Immune | cannot_be_knocked_back [] Unwavering |
Damage | 134% |
Life | 666% |
Energy Shield From Life | 100% |
Ailment Threshold | 666% |
Critical Strike Chance | 5% |
Type | SynthesisGolemBoss |
Attack Distance | 6 ~ 20 |
Attack Time | 1.995 Second |
Damage Spread | 20% |
Armour | +100% |
Accuracy | +100% |
Skill Name | Stats | Cast Time |
---|---|---|
EmptyActionAttackSynthesisGolemVSlam | main_hand_base_maximum_attack_distance [] 25% less Attack Speed skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted |
Cast Time: 2.17 Second Cooldown Time: 15 Second |
GeometryAttackSynthesisGolemCircle | is_area_damage Triggerable | Cast Time: 1 Second |
GeometryAttackSynthesisGolemRectangleLeft | is_area_damage Triggerable | Cast Time: 1 Second |
GeometryAttackSynthesisGolemRectangleRight | is_area_damage Triggerable | Cast Time: 1 Second |
GeometryTriggerSkillSynthesisGolemRectangleLeft | Triggerable | Cast Time: 1 Second |
GeometryTriggerSkillSynthesisGolemRectangleRight | Triggerable | Cast Time: 1 Second |
SpawnObjectSynthesisGolemVTurretLeft | Triggerable | Cast Time: 1 Second |
SpawnObjectSynthesisGolemVTurretRight | Triggerable | Cast Time: 1 Second |
SynthesisGolemVTurretProjectile | Deals 1402 to 2102 Physical Damage number_of_projectiles_override [] base_is_projectile Triggerable |
Cast Time: 1 Second |
SynthesisGuardian4Slam | Deals 85% more Damage 25% less Attack Speed is_area_damage global_always_hit Triggerable |
Cast Time: 2 Second |
SynthesisGuardian4BeamGun | Deals 1551 to 2326 Physical Damage 50% of Physical Damage Converted to Lightning Damage is_area_damage cannot_stun Triggerable |
Cast Time: 1 Second |
EmptyActionSynthesisGuardian4Gun | skill_cannot_be_stunned skill_cannot_be_knocked_back | Cast Time: 2.75 Second Cooldown Time: 12 Second |
SynthesisGolemLeapSlam |
Leap Slam Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. 44% less Attack Speed Deals 100% more Damage is_area_damage global_always_hit Attack Area Melee MovementSkill TravelSkill SlamSkill |
Cast Time: 2.33 Second Cooldown Time: 7 Second |
SynthesisGuardian4LeapUp | is_area_damage Triggerable | Cast Time: 1 Second |
EmptyActionSynthesisGolemMinionPhase | skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted | Cast Time: 2 Second Cooldown Time: 30 Second |
SynthesisGuardian4Quicksand | Base duration is 0 seconds ground_quicksand_art_variation [] Deals 2208.9 Base Physical Damage per second infinite_skill_effect_duration Area Triggerable |
Cast Time: 2.67 Second Cooldown Time: 15 Second |
SynthesisGolemBossWhipLeft | 50% of Physical Damage Converted to Lightning Damage Deals 120% more Damage 25% less Attack Speed is_area_damage Triggerable |
Cast Time: 1 Second |
SynthesisGolemBossWhipRight | 50% of Physical Damage Converted to Lightning Damage Deals 120% more Damage 25% less Attack Speed is_area_damage Triggerable |
Cast Time: 1 Second |
EmptyActionSynthesisGolemWhip | 25% less Attack Speed main_hand_base_maximum_attack_distance [] skill_cannot_be_stunned skill_cannot_be_knocked_back |
Cast Time: 2.5 Second Cooldown Time: 10 Second |
SynthesisBossShockRifleSingle | Deals 280.3 to 420.5 Physical Damage decelerating_projectile_speed_variation_+% [] 50% increased Projectile Speed 50% of Physical Damage Converted to Lightning Damage Projectiles deal 625% more Damage projectile_uses_contact_position is_area_damage Spell Projectile Hit |
Cast Time: 2.5 Second Cooldown Time: 6 Second |
SynthesisBossShockRifleMulti | Deals 280.3 to 420.5 Physical Damage decelerating_projectile_speed_variation_+% [] 50% of Physical Damage Converted to Lightning Damage Projectiles deal 625% more Damage projectile_uses_contact_position is_area_damage Spell Projectile Hit |
Cast Time: 4.67 Second Cooldown Time: 12 Second |
SynthesisBossShockRifleRotating | Deals 280.3 to 420.5 Physical Damage decelerating_projectile_speed_variation_+% [] 50% of Physical Damage Converted to Lightning Damage Projectiles deal 625% more Damage projectile_uses_contact_position is_area_damage Spell Projectile Hit |
Cast Time: 11.67 Second Cooldown Time: 30 Second |
EmptyActionSynthesisSummonBuffBombs | skill_cannot_be_stunned skill_cannot_be_knocked_back | Cast Time: 14.67 Second Cooldown Time: 35 Second |
SynthesisGolemExpandingPulse | Deals 4395 to 6592 Physical Damage is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Triggerable |
Cast Time: 1 Second |
SynthesisExpandingPowerBall | Spell Triggerable | Cast Time: 1 Second |
SynthesisGolemRotateZap | Deals 2326 to 3489 Lightning Damage is_area_damage cannot_stun Triggerable |
Cast Time: 1 Second |
Level
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Name
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Experience
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Damage
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Attack Time
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Ally Life
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Armour
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Evasion
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Energy Shield
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Resists Fire
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Resists Cold
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Resists Lightning
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Resists Chaos
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84 | Fractal Titan | 57505 | 2549 | 1.995 | 50742 | 32322 | 8548 | 50742 | 50 | 50 | 50 | 30 |
Fixed a bug where the Fractal Titan boss in the Cortex map could use the incorrect skills if it absorbed too many Energy Volatiles.