Fractal Titan

Fractal Titan is a Synthesis league boss.

  • Location: Cortex(Relic Chambers Map, Map Level: 83)

Effects from modifiers

  • Monster gives 100% increased Experience on death (Hidden)
  • 1500% increased Quantity of Items dropped by this Monster (Hidden)
  • 2000% increased Rarity of Items dropped by this Monster (Hidden)
  • Cannot be fully Slowed

Fractal Titan

Tags synthesised_monster, allow_maven, mud_blood, construct, large_model
Immune cannot_be_knocked_back []
Unwavering
Damage 134%
Life 666%
Energy Shield From Life 100%
Ailment Threshold 666%
Critical Strike Chance 5%
Type SynthesisGolemBoss
Attack Distance 6 ~ 20
Attack Time 1.995 Second
Damage Spread 20%
Armour +100%
Accuracy +100%

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Level 84 Skills

Skill Name Stats Cast Time
EmptyActionAttackSynthesisGolemVSlam main_hand_base_maximum_attack_distance []
25% less Attack Speed
skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted
Cast Time: 2.17 Second
Cooldown Time: 15 Second
GeometryAttackSynthesisGolemCircle is_area_damage Triggerable Cast Time: 1 Second
GeometryAttackSynthesisGolemRectangleLeft is_area_damage Triggerable Cast Time: 1 Second
GeometryAttackSynthesisGolemRectangleRight is_area_damage Triggerable Cast Time: 1 Second
GeometryTriggerSkillSynthesisGolemRectangleLeft Triggerable Cast Time: 1 Second
GeometryTriggerSkillSynthesisGolemRectangleRight Triggerable Cast Time: 1 Second
SpawnObjectSynthesisGolemVTurretLeft Triggerable Cast Time: 1 Second
SpawnObjectSynthesisGolemVTurretRight Triggerable Cast Time: 1 Second
SynthesisGolemVTurretProjectile Deals 1402 to 2102 Physical Damage
number_of_projectiles_override []
base_is_projectile Triggerable
Cast Time: 1 Second
SynthesisGuardian4Slam Deals 85% more Damage
25% less Attack Speed
is_area_damage global_always_hit Triggerable
Cast Time: 2 Second
SynthesisGuardian4BeamGun Deals 1551 to 2326 Physical Damage
50% of Physical Damage Converted to Lightning Damage
is_area_damage cannot_stun Triggerable
Cast Time: 1 Second
EmptyActionSynthesisGuardian4Gun skill_cannot_be_stunned skill_cannot_be_knocked_back Cast Time: 2.75 Second
Cooldown Time: 12 Second
SynthesisGolemLeapSlam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
44% less Attack Speed
Deals 100% more Damage
is_area_damage global_always_hit Attack Area Melee MovementSkill TravelSkill SlamSkill
Cast Time: 2.33 Second
Cooldown Time: 7 Second
SynthesisGuardian4LeapUp is_area_damage Triggerable Cast Time: 1 Second
EmptyActionSynthesisGolemMinionPhase skill_cannot_be_stunned skill_cannot_be_knocked_back skill_cannot_be_interrupted Cast Time: 2 Second
Cooldown Time: 30 Second
SynthesisGuardian4Quicksand Base duration is 0 seconds
ground_quicksand_art_variation []
Deals 2208.9 Base Physical Damage per second
infinite_skill_effect_duration Area Triggerable
Cast Time: 2.67 Second
Cooldown Time: 15 Second
SynthesisGolemBossWhipLeft 50% of Physical Damage Converted to Lightning Damage
Deals 120% more Damage
25% less Attack Speed
is_area_damage Triggerable
Cast Time: 1 Second
SynthesisGolemBossWhipRight 50% of Physical Damage Converted to Lightning Damage
Deals 120% more Damage
25% less Attack Speed
is_area_damage Triggerable
Cast Time: 1 Second
EmptyActionSynthesisGolemWhip 25% less Attack Speed
main_hand_base_maximum_attack_distance []
skill_cannot_be_stunned skill_cannot_be_knocked_back
Cast Time: 2.5 Second
Cooldown Time: 10 Second
SynthesisBossShockRifleSingle Deals 280.3 to 420.5 Physical Damage
decelerating_projectile_speed_variation_+% []
50% increased Projectile Speed
50% of Physical Damage Converted to Lightning Damage
Projectiles deal 625% more Damage
projectile_uses_contact_position is_area_damage Spell Projectile Hit
Cast Time: 2.5 Second
Cooldown Time: 6 Second
SynthesisBossShockRifleMulti Deals 280.3 to 420.5 Physical Damage
decelerating_projectile_speed_variation_+% []
50% of Physical Damage Converted to Lightning Damage
Projectiles deal 625% more Damage
projectile_uses_contact_position is_area_damage Spell Projectile Hit
Cast Time: 4.67 Second
Cooldown Time: 12 Second
SynthesisBossShockRifleRotating Deals 280.3 to 420.5 Physical Damage
decelerating_projectile_speed_variation_+% []
50% of Physical Damage Converted to Lightning Damage
Projectiles deal 625% more Damage
projectile_uses_contact_position is_area_damage Spell Projectile Hit
Cast Time: 11.67 Second
Cooldown Time: 30 Second
EmptyActionSynthesisSummonBuffBombs skill_cannot_be_stunned skill_cannot_be_knocked_back Cast Time: 14.67 Second
Cooldown Time: 35 Second
SynthesisGolemExpandingPulse Deals 4395 to 6592 Physical Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Triggerable
Cast Time: 1 Second
SynthesisExpandingPowerBall Spell Triggerable Cast Time: 1 Second
SynthesisGolemRotateZap Deals 2326 to 3489 Lightning Damage
is_area_damage cannot_stun Triggerable
Cast Time: 1 Second
Level
Name
Experience
Damage
Attack Time
Ally Life
Armour
Evasion
Energy Shield
Resists Fire
Resists Cold
Resists Lightning
Resists Chaos
84 Fractal Titan 57505 2549 1.995 50742 32322 8548 50742 50 50 50 30

PoE 3.14.1

Fixed a bug where the Fractal Titan boss in the Cortex map could use the incorrect skills if it absorbed too many Energy Volatiles.

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