FC 24 Hypermotion 2

HyperMotion2 Gameplay Technology [NG]

We wanted to take FC 24 a step further in terms of new generation technology with HyperMotion2. As a refresher, HyperMotion is the foundation for FC 24 on PlayStation 5, Xbox Series X|S, PC and Stadia. This technology is composed of two major anchors: Advanced 11v11 Match Capture and Machine Learning.

Powered by these two updated systems, HyperMotion2 takes FC 24 to over 6,000 authentic true-to-football animations, transferred directly from the real world pitch to the game.

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ADVANCED 11V11 MATCH CAPTURE

Data from two new full-match motion capture shoots and five training drills with professional teams – including a FIFA-first motion capture of a women’s match – leads to more high-quality, true-to-life animations than ever before in an EA SPORTS™ FIFA title.

MACHINE LEARNING

Advances to our cutting-edge and proprietary machine learning algorithm create more football realism in FC 24, learning from a cumulative 9.2 million frames of advanced match capture and writing new animations in real time to create natural football motion across a variety of interactions in FC 24.

FULL TEAM AUTHENTIC MOTION

Data captured directly from the pitch in both a men’s and women’s match results in a combined total of over 6000 HyperMotion-enabled animations that make players move and play more responsively and realistically than ever before in FC 24.

POWERING THE WOMEN’S GAME

Dedicated Advanced 11v11 Match Capture of a full-intensity women’s match combines with machine learning technology to power the women’s game in FC 24, creating authentic animation informed by the movement of real-life women’s players.

COMPOSED BALL STRIKING

New animations powered by HyperMotion2 allow for more natural transition between controlling the ball and shooting. Combining precision and fluidity, longer high-quality animation creates one continuous motion as players trap the ball, rotate, and strike the ball towards the target.

KINETIC GOALKEEPER VS HEADER BATTLES

An evolution in two player interaction technology syncs player animations as goalkeepers rise to meet crosses against opposing attacking players, creating cleaner outcomes as keepers claim aerial balls.

AcceleRATE

Pace will once again be a fundamental part of FC 24, but the way races between attackers and defenders play out has been drastically altered.

All players will now be assigned one of three archetypes based on their height, agility, and strength. These affect how each runner deploys their speed, as explained in the official pitch notes:

  • Controlled – Most players in FC 24 will fall into the Controlled type as they accelerate uniformly in a controlled manner.
  • Explosive – These are shorter and more agile players who are able to quickly cover short distances and get ahead of their opponents, even if that means slowing down after the initial burst of acceleration. These players are quicker to start but their acceleration rate slows down.
  • Lengthy – Taller and stronger, these players need a bit more time to get going, but are able to catch up to anyone and even surpass them, provided they have enough distance.

Technical Dribbling

echnical Dribbling makes use of the new HyperMotion 2 animations to make dribbling feel more responsive and realistic than in FIFA 22. The game’s best dribblers will now turn on a dime to create space in the midfield or sell overcommitted defenders.

Players can now even interrupt their own dribbling animations and move in a different direction, shifting their weight to perform a small body feint perfect for getting around opposing defenders.

Goalkeepers

FIFA 23’s goalkeepers are going to behave more like their real-life counterparts than ever before. If their vision is obscured, you’ll see them peeking around defenders to try and get a better view, and they’ll even react slower if they can’t see the ball until late.

Stoppers will also react more naturally when coming out to claim a cross against an attacker. In FC 24, both players will be aware of each other and will collide in a more realistic way.

This means that the days of seeing goalkeepers phasing through strikers to catch a corner should be behind us.

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