Diablo 4 Zec Rune of Invocation

Zec Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Further Reduced Cooldown).
  • Cooldown: 2 Seconds.
  • Reduce your active Ultimate Cooldown by 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds. Requires 200 Offering (Overflow: Further Reduced Cooldown).

1. YulZec Runeword

  • Yul Rune of Ritual + Zec Rune of Invocation

Having both the Yul and Zec Runes equipped to an item you’re wearing created the YulZec Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirZec Runeword

  • Cir Rune of Ritual + Zec Rune of Invocation

Having both the Cir and Zec Runes equipped to an item you’re wearing created the CirZec Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuZec Runeword

  • Ahu Rune of Ritual + Zec Rune of Invocation

Having both the Ahu and Zec Runes equipped to an item you’re wearing created the AhuZec Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoZec Runeword

  • Neo Rune of Ritual + Zec Rune of Invocation

Having both the Neo and Zec Runes equipped to an item you’re wearing created the NeoZec Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamZec Runeword

  • Tam Rune of Ritual + Zec Rune of Invocation

Having both the Tam and Zec Runes equipped to an item you’re wearing created the TamZec Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolZec Runeword

  • Xol Rune of Ritual + Zec Rune of Invocation

Having both the Xol and Zec Runes equipped to an item you’re wearing created the XolZec Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanZec Runeword

  • Zan Rune of Ritual + Zec Rune of Invocation

Having both the Zan and Zec Runes equipped to an item you’re wearing created the ZanZec Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoZec Runeword

  • Feo Rune of Ritual + Zec Rune of Invocation

Having both the Feo and Zec Runes equipped to an item you’re wearing created the FeoZec Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocZec Runeword

  • Noc Rune of Ritual + Zec Rune of Invocation

Having both the Noc and Zec Runes equipped to an item you’re wearing created the NocZec Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemZec Runeword

  • Cem Rune of Ritual + Zec Rune of Invocation

Having both the Cem and Zec Runes equipped to an item you’re wearing created the CemZec Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacZec Runeword

  • Bac Rune of Ritual + Zec Rune of Invocation

Having both the Bac and Zec Runes equipped to an item you’re wearing created the BacZec Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrZec Runeword

  • Ur Rune of Ritual + Zec Rune of Invocation

Having both the Ur and Zec Runes equipped to an item you’re wearing created the UrZec Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxZec Runeword

  • Yax Rune of Ritual + Zec Rune of Invocation

Having both the Yax and Zec Runes equipped to an item you’re wearing created the YaxZec Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocZec Runeword

  • Poc Rune of Ritual + Zec Rune of Invocation

Having both the Poc and Zec Runes equipped to an item you’re wearing created the PocZec Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniZec Runeword

  • Moni Rune of Ritual + Zec Rune of Invocation

Having both the Moni and Zec Runes equipped to an item you’re wearing created the MoniZec Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaZec Runeword

  • Kaa Rune of Ritual + Zec Rune of Invocation

Having both the Kaa and Zec Runes equipped to an item you’re wearing created the KaaZec Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithZec Runeword

  • Lith Rune of Ritual + Zec Rune of Invocation

Having both the Lith and Zec Runes equipped to an item you’re wearing created the LithZec Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: “Reduce your active Ultimate Cooldown by 4 seconds”. Cooldown: 2 Seconds.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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