Diablo 4 Yom Rune of Invocation

Yom Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 5 Seconds.
  • Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds. Requires 500 Offering.

1. YulYom Runeword

  • Yul Rune of Ritual + Yom Rune of Invocation

Having both the Yul and Yom Runes equipped to an item you’re wearing created the YulYom Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirYom Runeword

  • Cir Rune of Ritual + Yom Rune of Invocation

Having both the Cir and Yom Runes equipped to an item you’re wearing created the CirYom Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuYom Runeword

  • Ahu Rune of Ritual + Yom Rune of Invocation

Having both the Ahu and Yom Runes equipped to an item you’re wearing created the AhuYom Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoYom Runeword

  • Neo Rune of Ritual + Yom Rune of Invocation

Having both the Neo and Yom Runes equipped to an item you’re wearing created the NeoYom Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamYom Runeword

  • Tam Rune of Ritual + Yom Rune of Invocation

Having both the Tam and Yom Runes equipped to an item you’re wearing created the TamYom Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolYom Runeword

  • Xol Rune of Ritual + Yom Rune of Invocation

Having both the Xol and Yom Runes equipped to an item you’re wearing created the XolYom Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanYom Runeword

  • Zan Rune of Ritual + Yom Rune of Invocation

Having both the Zan and Yom Runes equipped to an item you’re wearing created the ZanYom Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoYom Runeword

  • Feo Rune of Ritual + Yom Rune of Invocation

Having both the Feo and Yom Runes equipped to an item you’re wearing created the FeoYom Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocYom Runeword

  • Noc Rune of Ritual + Yom Rune of Invocation

Having both the Noc and Yom Runes equipped to an item you’re wearing created the NocYom Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemYom Runeword

  • Cem Rune of Ritual + Yom Rune of Invocation

Having both the Cem and Yom Runes equipped to an item you’re wearing created the CemYom Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacYom Runeword

  • Bac Rune of Ritual + Yom Rune of Invocation

Having both the Bac and Yom Runes equipped to an item you’re wearing created the BacYom Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrYom Runeword

  • Ur Rune of Ritual + Yom Rune of Invocation

Having both the Ur and Yom Runes equipped to an item you’re wearing created the UrYom Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxYom Runeword

  • Yax Rune of Ritual + Yom Rune of Invocation

Having both the Yax and Yom Runes equipped to an item you’re wearing created the YaxYom Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocYom Runeword

  • Poc Rune of Ritual + Yom Rune of Invocation

Having both the Poc and Yom Runes equipped to an item you’re wearing created the PocYom Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniYom Runeword

  • Moni Rune of Ritual + Yom Rune of Invocation

Having both the Moni and Yom Runes equipped to an item you’re wearing created the MoniYom Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaYom Runeword

  • Kaa Rune of Ritual + Yom Rune of Invocation

Having both the Kaa and Yom Runes equipped to an item you’re wearing created the KaaYom Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithYom Runeword

  • Lith Rune of Ritual + Yom Rune of Invocation

Having both the Lith and Yom Runes equipped to an item you’re wearing created the LithYom Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: “Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them”. Cooldown: 5 Seconds.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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