Diablo 4 Xal Rune of Invocation

Xal Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Gain 20% Maximum Life for 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second. Requires 200 Offering (Overflow: Increased Duration).

1. YulXal Runeword

  • Yul Rune of Ritual + Xal Rune of Invocation

Having both the Yul and Xal Runes equipped to an item you’re wearing created the YulXal Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirXal Runeword

  • Cir Rune of Ritual + Xal Rune of Invocation

Having both the Cir and Xal Runes equipped to an item you’re wearing created the CirXal Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuXal Runeword

  • Ahu Rune of Ritual + Xal Rune of Invocation

Having both the Ahu and Xal Runes equipped to an item you’re wearing created the AhuXal Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoXal Runeword

  • Neo Rune of Ritual + Xal Rune of Invocation

Having both the Neo and Xal Runes equipped to an item you’re wearing created the NeoXal Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamXal Runeword

  • Tam Rune of Ritual + Xal Rune of Invocation

Having both the Tam and Xal Runes equipped to an item you’re wearing created the TamXal Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolXal Runeword

  • Xol Rune of Ritual + Xal Rune of Invocation

Having both the Xol and Xal Runes equipped to an item you’re wearing created the XolXal Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanXal Runeword

  • Zan Rune of Ritual + Xal Rune of Invocation

Having both the Zan and Xal Runes equipped to an item you’re wearing created the ZanXal Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoXal Runeword

  • Feo Rune of Ritual + Xal Rune of Invocation

Having both the Feo and Xal Runes equipped to an item you’re wearing created the FeoXal Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocXal Runeword

  • Noc Rune of Ritual + Xal Rune of Invocation

Having both the Noc and Xal Runes equipped to an item you’re wearing created the NocXal Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemXal Runeword

  • Cem Rune of Ritual + Xal Rune of Invocation

Having both the Cem and Xal Runes equipped to an item you’re wearing created the CemXal Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacXal Runeword

  • Bac Rune of Ritual + Xal Rune of Invocation

Having both the Bac and Xal Runes equipped to an item you’re wearing created the BacXal Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrXal Runeword

  • Ur Rune of Ritual + Xal Rune of Invocation

Having both the Ur and Xal Runes equipped to an item you’re wearing created the UrXal Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxXal Runeword

  • Yax Rune of Ritual + Xal Rune of Invocation

Having both the Yax and Xal Runes equipped to an item you’re wearing created the YaxXal Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocXal Runeword

  • Poc Rune of Ritual + Xal Rune of Invocation

Having both the Poc and Xal Runes equipped to an item you’re wearing created the PocXal Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniXal Runeword

  • Moni Rune of Ritual + Xal Rune of Invocation

Having both the Moni and Xal Runes equipped to an item you’re wearing created the MoniXal Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaXal Runeword

  • Kaa Rune of Ritual + Xal Rune of Invocation

Having both the Kaa and Xal Runes equipped to an item you’re wearing created the KaaXal Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithXal Runeword

  • Lith Rune of Ritual + Xal Rune of Invocation

Having both the Lith and Xal Runes equipped to an item you’re wearing created the LithXal Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: “Gain 20% Maximum Life for 4 seconds”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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