Diablo 4 Wat Rune of Invocation

Wat Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 100 Offering.
  • Cooldown: 1 Second.
  • Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second. Requires 100 Offering.

1. YulWat Runeword

  • Yul Rune of Ritual + Wat Rune of Invocation

Having both the Yul and Wat Runes equipped to an item you’re wearing created the YulWat Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirWat Runeword

  • Cir Rune of Ritual + Wat Rune of Invocation

Having both the Cir and Wat Runes equipped to an item you’re wearing created the CirWat Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuWat Runeword

  • Ahu Rune of Ritual + Wat Rune of Invocation

Having both the Ahu and Wat Runes equipped to an item you’re wearing created the AhuWat Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoWat Runeword

  • Neo Rune of Ritual + Wat Rune of Invocation

Having both the Neo and Wat Runes equipped to an item you’re wearing created the NeoWat Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamWat Runeword

  • Tam Rune of Ritual + Wat Rune of Invocation

Having both the Tam and Wat Runes equipped to an item you’re wearing created the TamWat Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolWat Runeword

  • Xol Rune of Ritual + Wat Rune of Invocation

Having both the Xol and Wat Runes equipped to an item you’re wearing created the XolWat Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanWat Runeword

  • Zan Rune of Ritual + Wat Rune of Invocation

Having both the Zan and Wat Runes equipped to an item you’re wearing created the ZanWat Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoWat Runeword

  • Feo Rune of Ritual + Wat Rune of Invocation

Having both the Feo and Wat Runes equipped to an item you’re wearing created the FeoWat Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocWat Runeword

  • Noc Rune of Ritual + Wat Rune of Invocation

Having both the Noc and Wat Runes equipped to an item you’re wearing created the NocWat Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemWat Runeword

  • Cem Rune of Ritual + Wat Rune of Invocation

Having both the Cem and Wat Runes equipped to an item you’re wearing created the CemWat Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacWat Runeword

  • Bac Rune of Ritual + Wat Rune of Invocation

Having both the Bac and Wat Runes equipped to an item you’re wearing created the BacWat Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrWat Runeword

  • Ur Rune of Ritual + Wat Rune of Invocation

Having both the Ur and Wat Runes equipped to an item you’re wearing created the UrWat Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxWat Runeword

  • Yax Rune of Ritual + Wat Rune of Invocation

Having both the Yax and Wat Runes equipped to an item you’re wearing created the YaxWat Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocWat Runeword

  • Poc Rune of Ritual + Wat Rune of Invocation

Having both the Poc and Wat Runes equipped to an item you’re wearing created the PocWat Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniWat Runeword

  • Moni Rune of Ritual + Wat Rune of Invocation

Having both the Moni and Wat Runes equipped to an item you’re wearing created the MoniWat Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaWat Runeword

  • Kaa Rune of Ritual + Wat Rune of Invocation

Having both the Kaa and Wat Runes equipped to an item you’re wearing created the KaaWat Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithWat Runeword

  • Lith Rune of Ritual + Wat Rune of Invocation

Having both the Lith and Wat Runes equipped to an item you’re wearing created the LithWat Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 100 Offering, it has an effect of: “Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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