Diablo 4 Thul Rune of Invocation

Thul Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Size).

1. YulThul Runeword

  • Yul Rune of Ritual + Thul Rune of Invocation

Having both the Yul and Thul Runes equipped to an item you’re wearing created the YulThul Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirThul Runeword

  • Cir Rune of Ritual + Thul Rune of Invocation

Having both the Cir and Thul Runes equipped to an item you’re wearing created the CirThul Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuThul Runeword

  • Ahu Rune of Ritual + Thul Rune of Invocation

Having both the Ahu and Thul Runes equipped to an item you’re wearing created the AhuThul Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoThul Runeword

  • Neo Rune of Ritual + Thul Rune of Invocation

Having both the Neo and Thul Runes equipped to an item you’re wearing created the NeoThul Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamThul Runeword

  • Tam Rune of Ritual + Thul Rune of Invocation

Having both the Tam and Thul Runes equipped to an item you’re wearing created the TamThul Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolThul Runeword

  • Xol Rune of Ritual + Thul Rune of Invocation

Having both the Xol and Thul Runes equipped to an item you’re wearing created the XolThul Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanThul Runeword

  • Zan Rune of Ritual + Thul Rune of Invocation

Having both the Zan and Thul Runes equipped to an item you’re wearing created the ZanThul Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoThul Runeword

  • Feo Rune of Ritual + Thul Rune of Invocation

Having both the Feo and Thul Runes equipped to an item you’re wearing created the FeoThul Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocThul Runeword

  • Noc Rune of Ritual + Thul Rune of Invocation

Having both the Noc and Thul Runes equipped to an item you’re wearing created the NocThul Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemThul Runeword

  • Cem Rune of Ritual + Thul Rune of Invocation

Having both the Cem and Thul Runes equipped to an item you’re wearing created the CemThul Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacThul Runeword

  • Bac Rune of Ritual + Thul Rune of Invocation

Having both the Bac and Thul Runes equipped to an item you’re wearing created the BacThul Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrThul Runeword

  • Ur Rune of Ritual + Thul Rune of Invocation

Having both the Ur and Thul Runes equipped to an item you’re wearing created the UrThul Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxThul Runeword

  • Yax Rune of Ritual + Thul Rune of Invocation

Having both the Yax and Thul Runes equipped to an item you’re wearing created the YaxThul Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocThul Runeword

  • Poc Rune of Ritual + Thul Rune of Invocation

Having both the Poc and Thul Runes equipped to an item you’re wearing created the PocThul Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniThul Runeword

  • Moni Rune of Ritual + Thul Rune of Invocation

Having both the Moni and Thul Runes equipped to an item you’re wearing created the MoniThul Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaThul Runeword

  • Kaa Rune of Ritual + Thul Rune of Invocation

Having both the Kaa and Thul Runes equipped to an item you’re wearing created the KaaThul Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithThul Runeword

  • Lith Rune of Ritual + Thul Rune of Invocation

Having both the Lith and Thul Runes equipped to an item you’re wearing created the LithThul Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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