Diablo 4 Tec Rune of Invocation

Tec Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Barbarian’s Earthquake, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Size).

1. YulTec Runeword

  • Yul Rune of Ritual + Tec Rune of Invocation

Having both the Yul and Tec Runes equipped to an item you’re wearing created the YulTec Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirTec Runeword

  • Cir Rune of Ritual + Tec Rune of Invocation

Having both the Cir and Tec Runes equipped to an item you’re wearing created the CirTec Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuTec Runeword

  • Ahu Rune of Ritual + Tec Rune of Invocation

Having both the Ahu and Tec Runes equipped to an item you’re wearing created the AhuTec Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoTec Runeword

  • Neo Rune of Ritual + Tec Rune of Invocation

Having both the Neo and Tec Runes equipped to an item you’re wearing created the NeoTec Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamTec Runeword

  • Tam Rune of Ritual + Tec Rune of Invocation

Having both the Tam and Tec Runes equipped to an item you’re wearing created the TamTec Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolTec Runeword

  • Xol Rune of Ritual + Tec Rune of Invocation

Having both the Xol and Tec Runes equipped to an item you’re wearing created the XolTec Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanTec Runeword

  • Zan Rune of Ritual + Tec Rune of Invocation

Having both the Zan and Tec Runes equipped to an item you’re wearing created the ZanTec Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoTec Runeword

  • Feo Rune of Ritual + Tec Rune of Invocation

Having both the Feo and Tec Runes equipped to an item you’re wearing created the FeoTec Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocTec Runeword

  • Noc Rune of Ritual + Tec Rune of Invocation

Having both the Noc and Tec Runes equipped to an item you’re wearing created the NocTec Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemTec Runeword

  • Cem Rune of Ritual + Tec Rune of Invocation

Having both the Cem and Tec Runes equipped to an item you’re wearing created the CemTec Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacTec Runeword

  • Bac Rune of Ritual + Tec Rune of Invocation

Having both the Bac and Tec Runes equipped to an item you’re wearing created the BacTec Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrTec Runeword

  • Ur Rune of Ritual + Tec Rune of Invocation

Having both the Ur and Tec Runes equipped to an item you’re wearing created the UrTec Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxTec Runeword

  • Yax Rune of Ritual + Tec Rune of Invocation

Having both the Yax and Tec Runes equipped to an item you’re wearing created the YaxTec Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocTec Runeword

  • Poc Rune of Ritual + Tec Rune of Invocation

Having both the Poc and Tec Runes equipped to an item you’re wearing created the PocTec Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniTec Runeword

  • Moni Rune of Ritual + Tec Rune of Invocation

Having both the Moni and Tec Runes equipped to an item you’re wearing created the MoniTec Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaTec Runeword

  • Kaa Rune of Ritual + Tec Rune of Invocation

Having both the Kaa and Tec Runes equipped to an item you’re wearing created the KaaTec Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithTec Runeword

  • Lith Rune of Ritual + Tec Rune of Invocation

Having both the Lith and Tec Runes equipped to an item you’re wearing created the LithTec Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: “Evoke the Barbarian’s Earthquake, dealing damage to enemies within”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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