Diablo 4 Tam Rune of Ritual

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a non-Channeled Core Skill will generate 25 Offering.

1. TamLac Runeword

  • Tam Rune of Ritual + Lac Rune of Invocation

Having both the Tam and Lac Runes equipped to an item you’re wearing created the TamLac Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian’s Challenging Shout, reducing your damage taken. Cooldown: 1 Second.

Lac Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 800 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Evoke the Barbarian’s Challenging Shout, reducing your damage taken.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Challenging Shout, reducing your damage taken. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration).

2. TamOhm Runeword

  • Tam Rune of Ritual + Ohm Rune of Invocation

Having both the Tam and Ohm Runes equipped to an item you’re wearing created the TamOhm Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds.

Ohm Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering (Overflow: Increased Duration).
  • Cooldown: 2 Seconds.
  • Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds. Requires 500 Offering (Overflow: Increased Duration).

3. TamVex Runeword

  • Tam Rune of Ritual + Vex Rune of Invocation

Having both the Tam and Vex Runes equipped to an item you’re wearing created the TamVex Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second.

Vex Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Gain +3 to all Skills for 5 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).

4. TamGar Runeword

  • Tam Rune of Ritual + Gar Rune of Invocation

Having both the Tam and Gar Runes equipped to an item you’re wearing created the TamGar Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Gar Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).

5. TamXan Runeword

  • Tam Rune of Ritual + Xan Rune of Invocation

Having both the Tam and Xan Runes equipped to an item you’re wearing created the TamXan Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.

Xan Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 700 Offering.
  • Cooldown: 1 Second.
  • Your next Skill cast will be a guaranteed Critical Strike and Overpower.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering.

6. TamQue Runeword

  • Tam Rune of Ritual + Que Rune of Invocation

Having both the Tam and Que Runes equipped to an item you’re wearing created the TamQue Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second.

Que Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 800 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration).

7. TamYom Runeword

  • Tam Rune of Ritual + Yom Rune of Invocation

Having both the Tam and Yom Runes equipped to an item you’re wearing created the TamYom Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds.

Yom Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 5 Seconds.
  • Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds. Requires 500 Offering.

8. TamEom Runeword

  • Tam Rune of Ritual + Eom Rune of Invocation

Having both the Tam and Eom Runes equipped to an item you’re wearing created the TamEom Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Further Reduced Cooldowns), it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second.

Eom Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 100 Offering (Overflow: Further Reduced Cooldowns).
  • Cooldown: 1 Second.
  • Reduce your active Cooldowns by 0.25 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Further Reduced Cooldowns).

9. TamLum Runeword

  • Tam Rune of Ritual + Lum Rune of Invocation

Having both the Tam and Lum Runes equipped to an item you’re wearing created the TamLum Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second.

Lum Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 5 Offering (Overflow: Increased Resource Restored).
  • Cooldown: 1 Second.
  • Restore 1 Primary Resource.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second. Requires 5 Offering (Overflow: Increased Resource Restored).

10. TamQua Runeword

  • Tam Rune of Ritual + Qua Rune of Invocation

Having both the Tam and Qua Runes equipped to an item you’re wearing created the TamQua Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Qua Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).

11. TamXal Runeword

  • Tam Rune of Ritual + Xal Rune of Invocation

Having both the Tam and Xal Runes equipped to an item you’re wearing created the TamXal Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second.

Xal Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Gain 20% Maximum Life for 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second. Requires 200 Offering (Overflow: Increased Duration).

12. TamWat Runeword

  • Tam Rune of Ritual + Wat Rune of Invocation

Having both the Tam and Wat Runes equipped to an item you’re wearing created the TamWat Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second.

Wat Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 100 Offering.
  • Cooldown: 1 Second.
  • Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second. Requires 100 Offering.

13. TamTeb Runeword

  • Tam Rune of Ritual + Teb Rune of Invocation

Having both the Tam and Teb Runes equipped to an item you’re wearing created the TamTeb Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second.

Teb Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering.
  • Cooldown: 1 Second.
  • Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second. Requires 100 Offering.

14. TamQax Runeword

  • Tam Rune of Ritual + Qax Rune of Invocation

Having both the Tam and Qax Runes equipped to an item you’re wearing created the TamQax Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second.

Qax Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Further Increased Damage).
  • Cooldown: 1 Second.
  • Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second. Requires 400 Offering (Overflow: Further Increased Damage).

15. TamZec Runeword

  • Tam Rune of Ritual + Zec Rune of Invocation

Having both the Tam and Zec Runes equipped to an item you’re wearing created the TamZec Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds.

Zec Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Further Reduced Cooldown).
  • Cooldown: 2 Seconds.
  • Reduce your active Ultimate Cooldown by 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds. Requires 200 Offering (Overflow: Further Reduced Cooldown).

16. TamNer Runeword

  • Tam Rune of Ritual + Ner Rune of Invocation

Having both the Tam and Ner Runes equipped to an item you’re wearing created the TamNer Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds.

Ner Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 700 Offering (Overflow: Increased Duration).
  • Cooldown: 6 Seconds.
  • Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds. Requires 700 Offering (Overflow: Increased Duration).

17. TamMot Runeword

  • Tam Rune of Ritual + Mot Rune of Invocation

Having both the Tam and Mot Runes equipped to an item you’re wearing created the TamMot Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second.

Mot Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 150 Offering (Overflow: Gain Multiple Shadows).
  • Cooldown: 1 Second.
  • Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second. Requires 150 Offering (Overflow: Gain Multiple Shadows).

18. TamJah Runeword

  • Tam Rune of Ritual + Jah Rune of Invocation

Having both the Tam and Jah Runes equipped to an item you’re wearing created the TamJah Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds.

Jah Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 2 Seconds.
  • Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds. Requires 500 Offering.

19. TamThul Runeword

  • Tam Rune of Ritual + Thul Rune of Invocation

Having both the Tam and Thul Runes equipped to an item you’re wearing created the TamThul Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second.

Thul Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Size).

20. TamTzic Runeword

  • Tam Rune of Ritual + Tzic Rune of Invocation

Having both the Tam and Tzic Runes equipped to an item you’re wearing created the TamTzic Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Tzic Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.

21. TamKry Runeword

  • Tam Rune of Ritual + Kry Rune of Invocation

Having both the Tam and Kry Runes equipped to an item you’re wearing created the TamKry Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds.

Kry Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 3 Seconds.
  • Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds. Requires 500 Offering.

22. TamOno Runeword

  • Tam Rune of Ritual + Ono Rune of Invocation

Having both the Tam and Ono Runes equipped to an item you’re wearing created the TamOno Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Ono Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).

23. TamTec Runeword

  • Tam Rune of Ritual + Tec Rune of Invocation

Having both the Tam and Tec Runes equipped to an item you’re wearing created the TamTec Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Cooldown: 1 Second.

Tec Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Barbarian’s Earthquake, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Size).

24. TamMet Runeword

  • Tam Rune of Ritual + Met Rune of Invocation

Having both the Tam and Met Runes equipped to an item you’re wearing created the TamMet Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Met Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).

25. TamTun Runeword

  • Tam Rune of Ritual + Tun Rune of Invocation

Having both the Tam and Tun Runes equipped to an item you’re wearing created the TamTun Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Grenades Spawned), it has an effect of: Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second.

Tun Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Grenades Spawned).
  • Cooldown: 1 Second.
  • Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Grenades Spawned).

26. TamTon Runeword

  • Tam Rune of Ritual + Ton Rune of Invocation

Having both the Tam and Ton Runes equipped to an item you’re wearing created the TamTon Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Increased Meteorites Spawned), it has an effect of: Evoke the Sorcerer’s Meteorites, dealing damage to enemies. Cooldown: 1 Second.

Ton Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Meteorites Spawned).
  • Cooldown: 1 Second.
  • Evoke the Sorcerer’s Meteorites, dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer’s Meteorites, dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Meteorites Spawned).

27. TamTal Runeword

  • Tam Rune of Ritual + Tal Rune of Invocation

Having both the Tam and Tal Runes equipped to an item you’re wearing created the TamTal Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Swarms Spawned), it has an effect of: Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second.

Tal Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Swarms Spawned).
  • Cooldown: 1 Second.
  • Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Swarms Spawned).

28. TamCeh Runeword

  • Tam Rune of Ritual + Ceh Rune of Invocation

Having both the Tam and Ceh Runes equipped to an item you’re wearing created the TamCeh Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Summon Multiple Wolves), it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second.

Ceh Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Summon Multiple Wolves).
  • Cooldown: 1 Second.
  • Summon a Spirit Wolf to attack enemies for 8 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Summon Multiple Wolves).

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