Diablo 4 Que Rune of Invocation

Que Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 800 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration).

1. YulQue Runeword

  • Yul Rune of Ritual + Que Rune of Invocation

Having both the Yul and Que Runes equipped to an item you’re wearing created the YulQue Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirQue Runeword

  • Cir Rune of Ritual + Que Rune of Invocation

Having both the Cir and Que Runes equipped to an item you’re wearing created the CirQue Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuQue Runeword

  • Ahu Rune of Ritual + Que Rune of Invocation

Having both the Ahu and Que Runes equipped to an item you’re wearing created the AhuQue Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoQue Runeword

  • Neo Rune of Ritual + Que Rune of Invocation

Having both the Neo and Que Runes equipped to an item you’re wearing created the NeoQue Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamQue Runeword

  • Tam Rune of Ritual + Que Rune of Invocation

Having both the Tam and Que Runes equipped to an item you’re wearing created the TamQue Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolQue Runeword

  • Xol Rune of Ritual + Que Rune of Invocation

Having both the Xol and Que Runes equipped to an item you’re wearing created the XolQue Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanQue Runeword

  • Zan Rune of Ritual + Que Rune of Invocation

Having both the Zan and Que Runes equipped to an item you’re wearing created the ZanQue Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoQue Runeword

  • Feo Rune of Ritual + Que Rune of Invocation

Having both the Feo and Que Runes equipped to an item you’re wearing created the FeoQue Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocQue Runeword

  • Noc Rune of Ritual + Que Rune of Invocation

Having both the Noc and Que Runes equipped to an item you’re wearing created the NocQue Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemQue Runeword

  • Cem Rune of Ritual + Que Rune of Invocation

Having both the Cem and Que Runes equipped to an item you’re wearing created the CemQue Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacQue Runeword

  • Bac Rune of Ritual + Que Rune of Invocation

Having both the Bac and Que Runes equipped to an item you’re wearing created the BacQue Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrQue Runeword

  • Ur Rune of Ritual + Que Rune of Invocation

Having both the Ur and Que Runes equipped to an item you’re wearing created the UrQue Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxQue Runeword

  • Yax Rune of Ritual + Que Rune of Invocation

Having both the Yax and Que Runes equipped to an item you’re wearing created the YaxQue Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocQue Runeword

  • Poc Rune of Ritual + Que Rune of Invocation

Having both the Poc and Que Runes equipped to an item you’re wearing created the PocQue Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniQue Runeword

  • Moni Rune of Ritual + Que Rune of Invocation

Having both the Moni and Que Runes equipped to an item you’re wearing created the MoniQue Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaQue Runeword

  • Kaa Rune of Ritual + Que Rune of Invocation

Having both the Kaa and Que Runes equipped to an item you’re wearing created the KaaQue Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithQue Runeword

  • Lith Rune of Ritual + Que Rune of Invocation

Having both the Lith and Que Runes equipped to an item you’re wearing created the LithQue Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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