Diablo 4 Qax Rune of Invocation

Qax Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Further Increased Damage).
  • Cooldown: 1 Second.
  • Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second. Requires 400 Offering (Overflow: Further Increased Damage).

1. YulQax Runeword

  • Yul Rune of Ritual + Qax Rune of Invocation

Having both the Yul and Qax Runes equipped to an item you’re wearing created the YulQax Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirQax Runeword

  • Cir Rune of Ritual + Qax Rune of Invocation

Having both the Cir and Qax Runes equipped to an item you’re wearing created the CirQax Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuQax Runeword

  • Ahu Rune of Ritual + Qax Rune of Invocation

Having both the Ahu and Qax Runes equipped to an item you’re wearing created the AhuQax Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoQax Runeword

  • Neo Rune of Ritual + Qax Rune of Invocation

Having both the Neo and Qax Runes equipped to an item you’re wearing created the NeoQax Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamQax Runeword

  • Tam Rune of Ritual + Qax Rune of Invocation

Having both the Tam and Qax Runes equipped to an item you’re wearing created the TamQax Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolQax Runeword

  • Xol Rune of Ritual + Qax Rune of Invocation

Having both the Xol and Qax Runes equipped to an item you’re wearing created the XolQax Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanQax Runeword

  • Zan Rune of Ritual + Qax Rune of Invocation

Having both the Zan and Qax Runes equipped to an item you’re wearing created the ZanQax Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoQax Runeword

  • Feo Rune of Ritual + Qax Rune of Invocation

Having both the Feo and Qax Runes equipped to an item you’re wearing created the FeoQax Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocQax Runeword

  • Noc Rune of Ritual + Qax Rune of Invocation

Having both the Noc and Qax Runes equipped to an item you’re wearing created the NocQax Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemQax Runeword

  • Cem Rune of Ritual + Qax Rune of Invocation

Having both the Cem and Qax Runes equipped to an item you’re wearing created the CemQax Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacQax Runeword

  • Bac Rune of Ritual + Qax Rune of Invocation

Having both the Bac and Qax Runes equipped to an item you’re wearing created the BacQax Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrQax Runeword

  • Ur Rune of Ritual + Qax Rune of Invocation

Having both the Ur and Qax Runes equipped to an item you’re wearing created the UrQax Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxQax Runeword

  • Yax Rune of Ritual + Qax Rune of Invocation

Having both the Yax and Qax Runes equipped to an item you’re wearing created the YaxQax Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocQax Runeword

  • Poc Rune of Ritual + Qax Rune of Invocation

Having both the Poc and Qax Runes equipped to an item you’re wearing created the PocQax Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniQax Runeword

  • Moni Rune of Ritual + Qax Rune of Invocation

Having both the Moni and Qax Runes equipped to an item you’re wearing created the MoniQax Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaQax Runeword

  • Kaa Rune of Ritual + Qax Rune of Invocation

Having both the Kaa and Qax Runes equipped to an item you’re wearing created the KaaQax Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithQax Runeword

  • Lith Rune of Ritual + Qax Rune of Invocation

Having both the Lith and Qax Runes equipped to an item you’re wearing created the LithQax Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: “Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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