Diablo 4 Ohm Rune of Invocation

Ohm Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering (Overflow: Increased Duration).
  • Cooldown: 2 Seconds.
  • Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds. Requires 500 Offering (Overflow: Increased Duration).

1. YulOhm Runeword

  • Yul Rune of Ritual + Ohm Rune of Invocation

Having both the Yul and Ohm Runes equipped to an item you’re wearing created the YulOhm Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirOhm Runeword

  • Cir Rune of Ritual + Ohm Rune of Invocation

Having both the Cir and Ohm Runes equipped to an item you’re wearing created the CirOhm Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuOhm Runeword

  • Ahu Rune of Ritual + Ohm Rune of Invocation

Having both the Ahu and Ohm Runes equipped to an item you’re wearing created the AhuOhm Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoOhm Runeword

  • Neo Rune of Ritual + Ohm Rune of Invocation

Having both the Neo and Ohm Runes equipped to an item you’re wearing created the NeoOhm Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamOhm Runeword

  • Tam Rune of Ritual + Ohm Rune of Invocation

Having both the Tam and Ohm Runes equipped to an item you’re wearing created the TamOhm Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolOhm Runeword

  • Xol Rune of Ritual + Ohm Rune of Invocation

Having both the Xol and Ohm Runes equipped to an item you’re wearing created the XolOhm Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanOhm Runeword

  • Zan Rune of Ritual + Ohm Rune of Invocation

Having both the Zan and Ohm Runes equipped to an item you’re wearing created the ZanOhm Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoOhm Runeword

  • Feo Rune of Ritual + Ohm Rune of Invocation

Having both the Feo and Ohm Runes equipped to an item you’re wearing created the FeoOhm Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocOhm Runeword

  • Noc Rune of Ritual + Ohm Rune of Invocation

Having both the Noc and Ohm Runes equipped to an item you’re wearing created the NocOhm Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemOhm Runeword

  • Cem Rune of Ritual + Ohm Rune of Invocation

Having both the Cem and Ohm Runes equipped to an item you’re wearing created the CemOhm Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacOhm Runeword

  • Bac Rune of Ritual + Ohm Rune of Invocation

Having both the Bac and Ohm Runes equipped to an item you’re wearing created the BacOhm Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrOhm Runeword

  • Ur Rune of Ritual + Ohm Rune of Invocation

Having both the Ur and Ohm Runes equipped to an item you’re wearing created the UrOhm Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxOhm Runeword

  • Yax Rune of Ritual + Ohm Rune of Invocation

Having both the Yax and Ohm Runes equipped to an item you’re wearing created the YaxOhm Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocOhm Runeword

  • Poc Rune of Ritual + Ohm Rune of Invocation

Having both the Poc and Ohm Runes equipped to an item you’re wearing created the PocOhm Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniOhm Runeword

  • Moni Rune of Ritual + Ohm Rune of Invocation

Having both the Moni and Ohm Runes equipped to an item you’re wearing created the MoniOhm Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaOhm Runeword

  • Kaa Rune of Ritual + Ohm Rune of Invocation

Having both the Kaa and Ohm Runes equipped to an item you’re wearing created the KaaOhm Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithOhm Runeword

  • Lith Rune of Ritual + Ohm Rune of Invocation

Having both the Lith and Ohm Runes equipped to an item you’re wearing created the LithOhm Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt”. Cooldown: 2 Seconds.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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