Diablo 4 Ner Rune of Invocation

Ner Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 700 Offering (Overflow: Increased Duration).
  • Cooldown: 6 Seconds.
  • Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds. Requires 700 Offering (Overflow: Increased Duration).

1. YulNer Runeword

  • Yul Rune of Ritual + Ner Rune of Invocation

Having both the Yul and Ner Runes equipped to an item you’re wearing created the YulNer Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirNer Runeword

  • Cir Rune of Ritual + Ner Rune of Invocation

Having both the Cir and Ner Runes equipped to an item you’re wearing created the CirNer Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuNer Runeword

  • Ahu Rune of Ritual + Ner Rune of Invocation

Having both the Ahu and Ner Runes equipped to an item you’re wearing created the AhuNer Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoNer Runeword

  • Neo Rune of Ritual + Ner Rune of Invocation

Having both the Neo and Ner Runes equipped to an item you’re wearing created the NeoNer Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamNer Runeword

  • Tam Rune of Ritual + Ner Rune of Invocation

Having both the Tam and Ner Runes equipped to an item you’re wearing created the TamNer Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolNer Runeword

  • Xol Rune of Ritual + Ner Rune of Invocation

Having both the Xol and Ner Runes equipped to an item you’re wearing created the XolNer Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanNer Runeword

  • Zan Rune of Ritual + Ner Rune of Invocation

Having both the Zan and Ner Runes equipped to an item you’re wearing created the ZanNer Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoNer Runeword

  • Feo Rune of Ritual + Ner Rune of Invocation

Having both the Feo and Ner Runes equipped to an item you’re wearing created the FeoNer Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocNer Runeword

  • Noc Rune of Ritual + Ner Rune of Invocation

Having both the Noc and Ner Runes equipped to an item you’re wearing created the NocNer Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemNer Runeword

  • Cem Rune of Ritual + Ner Rune of Invocation

Having both the Cem and Ner Runes equipped to an item you’re wearing created the CemNer Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacNer Runeword

  • Bac Rune of Ritual + Ner Rune of Invocation

Having both the Bac and Ner Runes equipped to an item you’re wearing created the BacNer Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrNer Runeword

  • Ur Rune of Ritual + Ner Rune of Invocation

Having both the Ur and Ner Runes equipped to an item you’re wearing created the UrNer Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxNer Runeword

  • Yax Rune of Ritual + Ner Rune of Invocation

Having both the Yax and Ner Runes equipped to an item you’re wearing created the YaxNer Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocNer Runeword

  • Poc Rune of Ritual + Ner Rune of Invocation

Having both the Poc and Ner Runes equipped to an item you’re wearing created the PocNer Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniNer Runeword

  • Moni Rune of Ritual + Ner Rune of Invocation

Having both the Moni and Ner Runes equipped to an item you’re wearing created the MoniNer Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaNer Runeword

  • Kaa Rune of Ritual + Ner Rune of Invocation

Having both the Kaa and Ner Runes equipped to an item you’re wearing created the KaaNer Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithNer Runeword

  • Lith Rune of Ritual + Ner Rune of Invocation

Having both the Lith and Ner Runes equipped to an item you’re wearing created the LithNer Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: “Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth”. Cooldown: 6 Seconds.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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