Diablo 4 Neo Rune of Ritual

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Deal damage after not taking any within 5 seconds. (Resets if Invulnerable. will generate 300 Offering.

1. NeoLac Runeword

  • Neo Rune of Ritual + Lac Rune of Invocation

Having both the Neo and Lac Runes equipped to an item you’re wearing created the NeoLac Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian’s Challenging Shout, reducing your damage taken. Cooldown: 1 Second.

Lac Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 800 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Evoke the Barbarian’s Challenging Shout, reducing your damage taken.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Challenging Shout, reducing your damage taken. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration).

2. NeoOhm Runeword

  • Neo Rune of Ritual + Ohm Rune of Invocation

Having both the Neo and Ohm Runes equipped to an item you’re wearing created the NeoOhm Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds.

Ohm Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering (Overflow: Increased Duration).
  • Cooldown: 2 Seconds.
  • Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds. Requires 500 Offering (Overflow: Increased Duration).

3. NeoVex Runeword

  • Neo Rune of Ritual + Vex Rune of Invocation

Having both the Neo and Vex Runes equipped to an item you’re wearing created the NeoVex Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second.

Vex Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Gain +3 to all Skills for 5 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).

4. NeoGar Runeword

  • Neo Rune of Ritual + Gar Rune of Invocation

Having both the Neo and Gar Runes equipped to an item you’re wearing created the NeoGar Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Gar Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).

5. NeoXan Runeword

  • Neo Rune of Ritual + Xan Rune of Invocation

Having both the Neo and Xan Runes equipped to an item you’re wearing created the NeoXan Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.

Xan Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 700 Offering.
  • Cooldown: 1 Second.
  • Your next Skill cast will be a guaranteed Critical Strike and Overpower.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering.

6. NeoQue Runeword

  • Neo Rune of Ritual + Que Rune of Invocation

Having both the Neo and Que Runes equipped to an item you’re wearing created the NeoQue Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second.

Que Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 800 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration).

7. NeoYom Runeword

  • Neo Rune of Ritual + Yom Rune of Invocation

Having both the Neo and Yom Runes equipped to an item you’re wearing created the NeoYom Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds.

Yom Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 5 Seconds.
  • Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds. Requires 500 Offering.

8. NeoEom Runeword

  • Neo Rune of Ritual + Eom Rune of Invocation

Having both the Neo and Eom Runes equipped to an item you’re wearing created the NeoEom Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Further Reduced Cooldowns), it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second.

Eom Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 100 Offering (Overflow: Further Reduced Cooldowns).
  • Cooldown: 1 Second.
  • Reduce your active Cooldowns by 0.25 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Further Reduced Cooldowns).

9. NeoLum Runeword

  • Neo Rune of Ritual + Lum Rune of Invocation

Having both the Neo and Lum Runes equipped to an item you’re wearing created the NeoLum Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second.

Lum Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 5 Offering (Overflow: Increased Resource Restored).
  • Cooldown: 1 Second.
  • Restore 1 Primary Resource.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second. Requires 5 Offering (Overflow: Increased Resource Restored).

10. NeoQua Runeword

  • Neo Rune of Ritual + Qua Rune of Invocation

Having both the Neo and Qua Runes equipped to an item you’re wearing created the NeoQua Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Qua Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).

11. NeoXal Runeword

  • Neo Rune of Ritual + Xal Rune of Invocation

Having both the Neo and Xal Runes equipped to an item you’re wearing created the NeoXal Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second.

Xal Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Gain 20% Maximum Life for 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second. Requires 200 Offering (Overflow: Increased Duration).

12. NeoWat Runeword

  • Neo Rune of Ritual + Wat Rune of Invocation

Having both the Neo and Wat Runes equipped to an item you’re wearing created the NeoWat Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second.

Wat Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 100 Offering.
  • Cooldown: 1 Second.
  • Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second. Requires 100 Offering.

13. NeoTeb Runeword

  • Neo Rune of Ritual + Teb Rune of Invocation

Having both the Neo and Teb Runes equipped to an item you’re wearing created the NeoTeb Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second.

Teb Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering.
  • Cooldown: 1 Second.
  • Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second. Requires 100 Offering.

14. NeoQax Runeword

  • Neo Rune of Ritual + Qax Rune of Invocation

Having both the Neo and Qax Runes equipped to an item you’re wearing created the NeoQax Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second.

Qax Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Further Increased Damage).
  • Cooldown: 1 Second.
  • Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second. Requires 400 Offering (Overflow: Further Increased Damage).

15. NeoZec Runeword

  • Neo Rune of Ritual + Zec Rune of Invocation

Having both the Neo and Zec Runes equipped to an item you’re wearing created the NeoZec Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds.

Zec Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Further Reduced Cooldown).
  • Cooldown: 2 Seconds.
  • Reduce your active Ultimate Cooldown by 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds. Requires 200 Offering (Overflow: Further Reduced Cooldown).

16. NeoNer Runeword

  • Neo Rune of Ritual + Ner Rune of Invocation

Having both the Neo and Ner Runes equipped to an item you’re wearing created the NeoNer Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds.

Ner Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 700 Offering (Overflow: Increased Duration).
  • Cooldown: 6 Seconds.
  • Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds. Requires 700 Offering (Overflow: Increased Duration).

17. NeoMot Runeword

  • Neo Rune of Ritual + Mot Rune of Invocation

Having both the Neo and Mot Runes equipped to an item you’re wearing created the NeoMot Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second.

Mot Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 150 Offering (Overflow: Gain Multiple Shadows).
  • Cooldown: 1 Second.
  • Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second. Requires 150 Offering (Overflow: Gain Multiple Shadows).

18. NeoJah Runeword

  • Neo Rune of Ritual + Jah Rune of Invocation

Having both the Neo and Jah Runes equipped to an item you’re wearing created the NeoJah Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 500 Offering, it has an effect of: Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds.

Jah Rune of Invocation

  • Legendary Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 2 Seconds.
  • Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds. Requires 500 Offering.

19. NeoThul Runeword

  • Neo Rune of Ritual + Thul Rune of Invocation

Having both the Neo and Thul Runes equipped to an item you’re wearing created the NeoThul Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second.

Thul Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Size).

20. NeoTzic Runeword

  • Neo Rune of Ritual + Tzic Rune of Invocation

Having both the Neo and Tzic Runes equipped to an item you’re wearing created the NeoTzic Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Tzic Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.

21. NeoKry Runeword

  • Neo Rune of Ritual + Kry Rune of Invocation

Having both the Neo and Kry Runes equipped to an item you’re wearing created the NeoKry Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds.

Kry Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 3 Seconds.
  • Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds. Requires 500 Offering.

22. NeoOno Runeword

  • Neo Rune of Ritual + Ono Rune of Invocation

Having both the Neo and Ono Runes equipped to an item you’re wearing created the NeoOno Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Ono Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).

23. NeoTec Runeword

  • Neo Rune of Ritual + Tec Rune of Invocation

Having both the Neo and Tec Runes equipped to an item you’re wearing created the NeoTec Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Cooldown: 1 Second.

Tec Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Barbarian’s Earthquake, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Size).

24. NeoMet Runeword

  • Neo Rune of Ritual + Met Rune of Invocation

Having both the Neo and Met Runes equipped to an item you’re wearing created the NeoMet Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Met Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).

25. NeoTun Runeword

  • Neo Rune of Ritual + Tun Rune of Invocation

Having both the Neo and Tun Runes equipped to an item you’re wearing created the NeoTun Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Increased Grenades Spawned), it has an effect of: Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second.

Tun Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Grenades Spawned).
  • Cooldown: 1 Second.
  • Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Grenades Spawned).

26. NeoTon Runeword

  • Neo Rune of Ritual + Ton Rune of Invocation

Having both the Neo and Ton Runes equipped to an item you’re wearing created the NeoTon Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 25 Offering (Overflow: Increased Meteorites Spawned), it has an effect of: Evoke the Sorcerer’s Meteorites, dealing damage to enemies. Cooldown: 1 Second.

Ton Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Meteorites Spawned).
  • Cooldown: 1 Second.
  • Evoke the Sorcerer’s Meteorites, dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer’s Meteorites, dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Meteorites Spawned).

27. NeoTal Runeword

  • Neo Rune of Ritual + Tal Rune of Invocation

Having both the Neo and Tal Runes equipped to an item you’re wearing created the NeoTal Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Increased Swarms Spawned), it has an effect of: Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second.

Tal Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Swarms Spawned).
  • Cooldown: 1 Second.
  • Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Swarms Spawned).

28. NeoCeh Runeword

  • Neo Rune of Ritual + Ceh Rune of Invocation

Having both the Neo and Ceh Runes equipped to an item you’re wearing created the NeoCeh Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Summon Multiple Wolves), it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second.

Ceh Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Summon Multiple Wolves).
  • Cooldown: 1 Second.
  • Summon a Spirit Wolf to attack enemies for 8 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Summon Multiple Wolves).

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