Diablo 4 Mot Rune of Invocation

Mot Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 150 Offering (Overflow: Gain Multiple Shadows).
  • Cooldown: 1 Second.
  • Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second. Requires 150 Offering (Overflow: Gain Multiple Shadows).

1. YulMot Runeword

  • Yul Rune of Ritual + Mot Rune of Invocation

Having both the Yul and Mot Runes equipped to an item you’re wearing created the YulMot Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirMot Runeword

  • Cir Rune of Ritual + Mot Rune of Invocation

Having both the Cir and Mot Runes equipped to an item you’re wearing created the CirMot Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuMot Runeword

  • Ahu Rune of Ritual + Mot Rune of Invocation

Having both the Ahu and Mot Runes equipped to an item you’re wearing created the AhuMot Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoMot Runeword

  • Neo Rune of Ritual + Mot Rune of Invocation

Having both the Neo and Mot Runes equipped to an item you’re wearing created the NeoMot Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamMot Runeword

  • Tam Rune of Ritual + Mot Rune of Invocation

Having both the Tam and Mot Runes equipped to an item you’re wearing created the TamMot Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolMot Runeword

  • Xol Rune of Ritual + Mot Rune of Invocation

Having both the Xol and Mot Runes equipped to an item you’re wearing created the XolMot Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanMot Runeword

  • Zan Rune of Ritual + Mot Rune of Invocation

Having both the Zan and Mot Runes equipped to an item you’re wearing created the ZanMot Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoMot Runeword

  • Feo Rune of Ritual + Mot Rune of Invocation

Having both the Feo and Mot Runes equipped to an item you’re wearing created the FeoMot Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocMot Runeword

  • Noc Rune of Ritual + Mot Rune of Invocation

Having both the Noc and Mot Runes equipped to an item you’re wearing created the NocMot Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemMot Runeword

  • Cem Rune of Ritual + Mot Rune of Invocation

Having both the Cem and Mot Runes equipped to an item you’re wearing created the CemMot Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacMot Runeword

  • Bac Rune of Ritual + Mot Rune of Invocation

Having both the Bac and Mot Runes equipped to an item you’re wearing created the BacMot Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrMot Runeword

  • Ur Rune of Ritual + Mot Rune of Invocation

Having both the Ur and Mot Runes equipped to an item you’re wearing created the UrMot Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxMot Runeword

  • Yax Rune of Ritual + Mot Rune of Invocation

Having both the Yax and Mot Runes equipped to an item you’re wearing created the YaxMot Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocMot Runeword

  • Poc Rune of Ritual + Mot Rune of Invocation

Having both the Poc and Mot Runes equipped to an item you’re wearing created the PocMot Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniMot Runeword

  • Moni Rune of Ritual + Mot Rune of Invocation

Having both the Moni and Mot Runes equipped to an item you’re wearing created the MoniMot Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaMot Runeword

  • Kaa Rune of Ritual + Mot Rune of Invocation

Having both the Kaa and Mot Runes equipped to an item you’re wearing created the KaaMot Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithMot Runeword

  • Lith Rune of Ritual + Mot Rune of Invocation

Having both the Lith and Mot Runes equipped to an item you’re wearing created the LithMot Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: “Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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