Diablo 4 Lum Rune of Invocation

Lum Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 5 Offering (Overflow: Increased Resource Restored).
  • Cooldown: 1 Second.
  • Restore 1 Primary Resource.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second. Requires 5 Offering (Overflow: Increased Resource Restored).

1. YulLum Runeword

  • Yul Rune of Ritual + Lum Rune of Invocation

Having both the Yul and Lum Runes equipped to an item you’re wearing created the YulLum Runeword. It also means that every time your character “Cast a Skill with a Cooldown”, they will generate 50 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Yul Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill with a Cooldown” will generate 50 Offering.

2. CirLum Runeword

  • Cir Rune of Ritual + Lum Rune of Invocation

Having both the Cir and Lum Runes equipped to an item you’re wearing created the CirLum Runeword. It also means that every time your character “Cast the same non-Channeled Skill 3 times in a row”, they will generate 25 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Cir Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast the same non-Channeled Skill 3 times in a row” will generate 25 Offering.

3. AhuLum Runeword

  • Ahu Rune of Ritual + Lum Rune of Invocation

Having both the Ahu and Lum Runes equipped to an item you’re wearing created the AhuLum Runeword. It also means that every time your character “Lucky Hit: Up to a 100% chance against Injured enemies”, they will generate 10 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Ahu Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lucky Hit: Up to a 100% chance against Injured enemies” will generate 10 Offering.

4. NeoLum Runeword

  • Neo Rune of Ritual + Lum Rune of Invocation

Having both the Neo and Lum Runes equipped to an item you’re wearing created the NeoLum Runeword. It also means that every time your character “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.”, they will generate 300 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Neo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.” will generate 300 Offering.

5. TamLum Runeword

  • Tam Rune of Ritual + Lum Rune of Invocation

Having both the Tam and Lum Runes equipped to an item you’re wearing created the TamLum Runeword. It also means that every time your character “Cast a non-Channeled Core Skill”, they will generate 25 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Tam Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a non-Channeled Core Skill” will generate 25 Offering.

6. XolLum Runeword

  • Xol Rune of Ritual + Lum Rune of Invocation

Having both the Xol and Lum Runes equipped to an item you’re wearing created the XolLum Runeword. It also means that every time your character “Evoke power from another Class”, they will generate 150 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Xol Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Evoke power from another Class” will generate 150 Offering.

7. ZanLum Runeword

  • Zan Rune of Ritual + Lum Rune of Invocation

Having both the Zan and Lum Runes equipped to an item you’re wearing created the ZanLum Runeword. It also means that every time your character “Cast an Ultimate Skill”, they will generate 150 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Zan Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast an Ultimate Skill” will generate 150 Offering.

8. FeoLum Runeword

  • Feo Rune of Ritual + Lum Rune of Invocation

Having both the Feo and Lum Runes equipped to an item you’re wearing created the FeoLum Runeword. It also means that every time your character “Become Injured or Crowd Controlled (Cooldown: 20 seconds)”, they will generate 1000 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Feo Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Become Injured or Crowd Controlled (Cooldown: 20 seconds)” will generate 1000 Offering.

9. NocLum Runeword

  • Noc Rune of Ritual + Lum Rune of Invocation

Having both the Noc and Lum Runes equipped to an item you’re wearing created the NocLum Runeword. It also means that every time your character “Inflict a Crowd Control that isn’t Slow or Chill”, they will generate 5 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Noc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn’t Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Inflict a Crowd Control that isn’t Slow or Chill” will generate 5 Offering.

10. CemLum Runeword

  • Cem Rune of Ritual + Lum Rune of Invocation

Having both the Cem and Lum Runes equipped to an item you’re wearing created the CemLum Runeword. It also means that every time your character “Cast Evade”, they will generate 50 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Cem Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast Evade” will generate 50 Offering.

11. BacLum Runeword

  • Bac Rune of Ritual + Lum Rune of Invocation

Having both the Bac and Lum Runes equipped to an item you’re wearing created the BacLum Runeword. It also means that every time your character “Travel 5 meters”, they will generate 50 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Bac Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Travel 5 meters” will generate 50 Offering.

12. UrLum Runeword

  • Ur Rune of Ritual + Lum Rune of Invocation

Having both the Ur and Lum Runes equipped to an item you’re wearing created the UrLum Runeword. It also means that every time your character “Your Minion or Companion kills an enemy or dies”, they will generate 10 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Ur Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Your Minion or Companion kills an enemy or dies” will generate 10 Offering.

13. YaxLum Runeword

  • Yax Rune of Ritual + Lum Rune of Invocation

Having both the Yax and Lum Runes equipped to an item you’re wearing created the YaxLum Runeword. It also means that every time your character “Drink a Healing Potion”, they will generate 100 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Drink a Healing Potion” will generate 100 Offering.

14. PocLum Runeword

  • Poc Rune of Ritual + Lum Rune of Invocation

Having both the Poc and Lum Runes equipped to an item you’re wearing created the PocLum Runeword. It also means that every time your character “Spend 5% of your Maximum Resource”, they will generate 2 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Poc Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Spend 5% of your Maximum Resource” will generate 2 Offering.

15. MoniLum Runeword

  • Moni Rune of Ritual + Lum Rune of Invocation

Having both the Moni and Lum Runes equipped to an item you’re wearing created the MoniLum Runeword. It also means that every time your character “Cast a Skill after moving. (Cooldown: 0.2 seconds”, they will generate 10 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Moni Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Cast a Skill after moving. (Cooldown: 0.2 seconds” will generate 10 Offering.

16. KaaLum Runeword

  • Kaa Rune of Ritual + Lum Rune of Invocation

Having both the Kaa and Lum Runes equipped to an item you’re wearing created the KaaLum Runeword. It also means that every time your character “Lose 1% of your Maximum Life”, they will generate 2 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Kaa Rune of Ritual

  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Lose 1% of your Maximum Life” will generate 2 Offering.

17. LithLum Runeword

  • Lith Rune of Ritual + Lum Rune of Invocation

Having both the Lith and Lum Runes equipped to an item you’re wearing created the LithLum Runeword. It also means that every time your character “Stand still for 0.3 seconds”, they will generate 25 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: “Restore 1 Primary Resource”. Cooldown: 1 Second.

Lith Rune of Ritual

  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, “Stand still for 0.3 seconds” will generate 25 Offering.

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