Diablo 4 Invocation Runes List

In Diablo 4, the introduction of the Runeword system via the Vessel of Hatred Expansion has brought a new level of customization to character builds. This system revolves around two types of Runes: Ritual Runes and Invocation Runes. While Ritual Runes set the conditions to generate Offering, Invocation Runes unleash powerful effects when the required Offering is met. This article focuses on the Invocation Runes, detailing their abilities and how they interact with the Ritual Runes to create potent Runewords.

Diablo 4 Invocation Runes

Understanding Invocation Runes

Invocation Runes are the catalyst that transforms the Offering generated by Ritual Runes into powerful effects. Each Invocation Rune has a specific Offering requirement, and when this threshold is reached, the rune activates its effect. The more powerful the effect, the more Offering is required. Additionally, Invocation Runes have a mechanic called Overflow, which provides a bonus effect if more Offering is generated than needed.

List of Invocation Runes

Here’s a detailed list of the Invocation Runes available in Diablo 4, along with their effects:

1.Lac (Rare)

  • Requires: 800 Offering
  • Effect: Evoke the Barbarian’s Challenging Shout, reducing your damage taken.
  • Overflow: Increased Duration
  • Cooldown: 1 Second

2.Ohm (Legendary)

  • Requires: 500 Offering
  • Effect: Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.
  • Overflow: Increased Duration
  • Cooldown: 2 Seconds

3.Vex (Legendary)

  • Requires: 400 Offering
  • Effect: Gain +3 to all Skills for 5 seconds.
  • Overflow: Increased Duration
  • Cooldown: 1 Second

4.Gar (Magic)

  • Requires: 25 Offering
  • Effect: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
  • Overflow: Gain Multiple Stacks
  • Cooldown: 1 Second

5.Xan (Legendary)

  • Requires: 700 Offering
  • Effect: Your next Skill cast will be a guaranteed Critical Strike and Overpower.
  • Cooldown: 1 Second

6.Que (Rare)

  • Requires: 800 Offering
  • Effect: Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.
  • Overflow: Increased Duration
  • Cooldown: 1 Second

7.Yom (Legendary)

  • Requires: 500 Offering
  • Effect: Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
  • Cooldown: 5 Seconds

8.Eom (Legendary)

  • Requires: 100 Offering
  • Effect: Reduce your active Cooldowns by 0.25 seconds.
  • Overflow: Further Reduced Cooldowns
  • Cooldown: 1 Second

9.Lum (Magic)

  • Requires: 5 Offering
  • Effect: Restore 1 Primary Resource.
  • Overflow: Increased Resource Restored
  • Cooldown: 1 Second

10.Qua (Rare)

  • Requires: 400 Offering
  • Effect: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.
  • Overflow: Increased Duration
  • Cooldown: 1 Second

11.Xal (Rare)

  • Requires: 200 Offering
  • Effect: Gain 20% Maximum Life for 4 seconds.
  • Overflow: Increased Duration
  • Cooldown: 1 Second

12. Wat (Rare)

  • Requires: 100 Offering
  • Effect: Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
  • Cooldown: 1 Second

13. Teb (Magic)

  • Requires: 100 Offering
  • Effect: Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
  • Cooldown: 1 Second

14.Qax (Rare)

  • Requires: 400 Offering
  • Effect: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
  • Overflow: Further Increased Damage
  • Cooldown: 1 Second

15.Zec (Rare)

  • Requires: 200 Offering
  • Effect: Reduce your active Ultimate Cooldown by 4 seconds.
  • Overflow: Further Reduced Cooldown
  • Cooldown: 2 Seconds

16.Ner (Rare)

  • Requires: 700 Offering
  • Effect: Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
  • Overflow: Increased Duration
  • Cooldown: 6 Seconds

17.Mot (Rare)

  • Requires: 150 Offering
  • Effect: Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.
  • Overflow: Gain Multiple Shadows
  • Cooldown: 1 Second

18.Jah (Legendary)

  • Requires: 500 Offering
  • Effect: Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.
  • Cooldown: 2 Seconds

19.Thul (Rare)

  • Requires: 400 Offering
  • Effect: Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
  • Overflow: Increased Size
  • Cooldown: 1 Second

20.Tzic (Rare)

  • Requires: 250 Offering
  • Effect: Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies.
  • Cooldown: 1 Second

21.Kry (Rare)

  • Requires: 500 Offering
  • Effect: Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.
  • Cooldown: 3 Seconds

22.Ono (Magic)

  • Requires: 25 Offering
  • Effect: Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.
  • Overflow: Increased Bolts Spawned
  • Cooldown: 1 Second

23.Tec (Magic)

  • Requires: 100 Offering
  • Effect: Evoke the Barbarian’s Earthquake, dealing damage to enemies within.
  • Overflow: Increased Size
  • Cooldown: 1 Second

24.Met (Magic)

  • Requires: 100 Offering
  • Effect: You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
  • Overflow: Increased Duration
  • Cooldown: 1 Second

25.Tun (Magic)

  • Requires: 100 Offering
  • Effect: Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies.
  • Overflow: Increased Grenades Spawned
  • Cooldown: 1 Second

26.Ton (Magic)

  • Requires: 25 Offering
  • Effect: Evoke the Sorcerer’s Meteorites, dealing damage to enemies.
  • Overflow: Increased Meteorites Spawned
  • Cooldown: 1 Second

27.Tal (Magic)

  • Requires: 100 Offering
  • Effect: Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.
  • Overflow: Increased Swarms Spawned
  • Cooldown: 1 Second

28.Ceh (Magic)

  • Requires: 100 Offering
  • Effect: Summon a Spirit Wolf to attack enemies for 8 seconds.
  • Overflow: Summon Multiple Wolves
  • Cooldown: 1 Second

Crafting and Customizing with Invocation Runes

Invocation Runes add a dynamic layer of strategy to Diablo 4, allowing players to tailor their characters’ abilities. By combining these runes with Ritual Runes, you can create powerful Runewords that give you an edge in combat. The flexibility in mixing and matching these runes provides endless possibilities for enhancing your character’s capabilities.

Conclusion

The Invocation Runes in Diablo 4 open up a world of possibilities for players seeking to maximize their characters’ potential. With 28 Invocation Runes to choose from, each with unique effects, the customization options are vast. Experimenting with different combinations of Ritual and Invocation Runes will be key to mastering the new Runeword system and pushing your character to new heights in the world of Sanctuary.

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