Name | Icon | How to Get | Category | Class | Bonus | Dungeon |
---|---|---|---|---|---|---|
Aspect of Cruel Sustenance |
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Defensive | Rogue | Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life.
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
N/A | |
Aspect of Siphoned Victuals |
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Defensive | Rogue | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
Leviathan’s Maw, Hawezar | |
Aspect of Stolen Vigor |
|
Defensive | Rogue | Each stack of the Momentum Key Passive Heals you for [X] Life per second.
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
N/A | |
Aspect of Three Curses |
|
Offensive | Sorceress | Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
Serpent’s Lair, Hawezar | |
Aspect of Untimely Death |
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Offensive | Necromancer | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A | |
Aspect of the Crowded Sage |
|
Defensive | All | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
N/A | |
Dire Wolf’s Aspect |
|
Offensive | Druid | Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A | |
Protecting Aspect |
|
Defensive | All | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
Allowed Item Types: Helm, Chest Armor, Pants, Amulet (Power increased by 50%). |
N/A | |
Smiting Aspect |
|
Offensive | All | You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration.
Allowed Item Types: 1H Weapon, 2H Weapon (Power increased by 100%), Offhand, Gloves, Amulet (Power increased by 50%), Ring. |
N/A |