Azurewrath – Diablo 4

D4 Azurewrath

Class: Barbarian.

Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Azurewrath

Unique Sword
725 Item Power

856 Damage Per Second
  • [622 – 933] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +17.5% Critical Strike Damage

  • +[4.4 – 10]% Attack Speed
  • +[12.5 – 19.5]% Core Skill Damage
  • +[31.5 – 52.5]% Non-Physical Damage
  • +[5 – 12]% Damage to Crowd Controlled Enemies
  • Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [618.75 – 1237.5] Cold damage to them.
  • Flavour Text: The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.
    Requires Level 60
    Barbarian

    This unique item can be obtained from World Tier IV.

    Drop Rates & Drop Locations

    It drops from the following bosses:

    • Boss: Echo of Duriel(Barbarian)

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    Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [618.75 – 1237.5] Cold damage to them.

    In Diablo IV, Freeze has an additional functionality of applying automatically if enough Chill effects are stacked on the same target: whenever Chill reaches 100%, the enemy is Frozen.

    Frozen enemies cannot move or attack. Enemies can be Frozen by repeadly Chilling them. Summons three icy crystals that have a snowy area of effect, Chilling players within the radius. After a short time, the crystals explode.

    Critical Strike Damage

    Critical Strike Damage deal extra bonus damage. The base Critical Strike Damage Bonus is 50.0%. Each hit has a random chance to be a Critical Strike. This chance is equal to your Critical Strike Chance (CSC) stat, which can be increased in many different ways.

    Only direct damage can Critically Strike, Damage over Time cannot. Direct damage includes all damage dealt to enemies that is not from damage over time effects.

    You can increase both of these Critical Strike Chance and Critical Strike Damage numbers with skills and gear.

    Attack Speed

    The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.

    • You attack {#} faster than your base Weapon Speed.
    • Combined with your weapon, your total Attack Speed is {#} Attacks per Second.

    Non-Physical Damage

    Non-Physical Damage is a damage type in Diablo 4 (D4) that includes all damage types except Physical. 

    In Diablo 4, Non-Physical Damage refers to all other damage types such as FireLightningColdPoisonetc.

    Non-Physical also has its defensive counterpart called Non-Physical Resistance, that mitigates damage from all damage types except Physical.

    Damage to Crowd Controlled Enemies

    Diablo 4 crowd control, usually called CC, is a type of skill effect that reduces enemy effectivity by disrupting their movement or attacking by either slowing them down, immobilizing them, or rendering them unable to attack. Crowd Control includes Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

    Name Description
    Chilled Enemies that are Chilled have reduced Movement Speed. Enemies that are repeatedly Chilled become Frozen.
    Dazed Enemies that are Dazed can’t attack or use skills, but can still move.
    Fear Enemies under Fear are prevented from moving or taking action, and they run away for a short time. Fear can be removed with Unstoppable or Immune effects.
    Frozen Enemies that are Frozen can’t move or attack. Enemies that are repeatedly Chilled can become Frozen.
    Immobilized Characters that are Immobilized are prevented from moving, but can still attack and use other abilities.
    Knock Backed Enemies that are Knocked Back are pushed backwards after a successful hit, temporarily removing them from melee range and preventing them from taking any action.
    Knocked Down Enemies that are Knocked Down are prevented from moving or taking action for a short time. Knockdown can be removed through Unstoppable or Immune effects.
    Slowed Enemies that are Slowed have reduced movement speed.
    Stunned Enemies that are Stunned can’t attack, use skills, or move.
    Taunt Enemies that receive a Taunt target the caster for a period of time.
    Tether Prevents enemies from walking out from inside of the Tether radius. Can be removed through Unstoppable or Immune effects, or by destroying the target tethered to.

    D4 Locations -- Diablo IV