There’s a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack+30% Reaping Time when Reaping Bleed Damage
There’s a chance to trigger an Ailment on hit, dealing Physical Damage per second for 4s based on Base Bleed Damage. Unable to stack+30% Reaping Time when Reaping Bleed Damage
Q: There are a lot of options that add damage to base wilt/ignite/bleed damage. If I use skill with 200% effectiveness of added damage, will I get more damage added to my wilt/ignite/bleed compared to using skill with 100% effectiveness of added damage?
A: No, it won't. The increase in base “effectiveness of added damage” is not related to the damage caused by wilt/ignite/bleed, but only to the affix that directly enhances the damage caused by the Ailment, such as "+ x% wilt/ignite/bleed damage". "+ x% effectiveness of added damage" refers to the ability to more easily cause the Ailments (Ailments are applied faster).
Torchlight Infinite Flame Elementium
Season 3 |
|
---|---|
Skills | |
Items |
|
Pactspirits | |
Basic Guide | |