Traps and Mines: Traps have been completely overhauled and are no longer considered attacks or spells, dealing a separate damage type – "trap damage". Additionally, traps now require a "trap" weapon type, which determines Trap Trigger Delay and Detonation Type (e.g. Proximity (trap playstyle) or Manual (mine playstyle)).
Classes
Int/Dex: Shadow – daggers and traps
Trap Weapons
Traps – determines throw speed and detonation type for trap skills
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